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	<title>Three New Year s Wishes For Xbox - Versionsgeschichte</title>
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		<title>TanishaValliere am 13. April 2026 um 11:24 Uhr</title>
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		<updated>2026-04-13T11:24:48Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 13. April 2026, 13:24 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft opened up the press conference by showing a reel that intimately showcased the company&amp;#039;s newly engineered Xbox console officially revealed as Xbox One X by head-honcho Phil Spencer&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with excited applause from eager attendees. __ Technical specifications were furnished, confirming Microsoft&amp;#039;s eager direction &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bring the company&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most powerful console to your home with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multitude &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games that will undoubtedly take advantage of it&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hulking hardw&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We’ve also gone a step further compared &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most other experiences that have aim down sights&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;default position when carrying a gun around is not held in an aiming stance &lt;/del&gt;from the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hip&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;guns that are not being actively aimed have their barrels pointing upwards or close &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player’s body&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The reason for this is &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players &lt;/del&gt;have to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specific action &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aim the gun &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and be seen &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aim &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gun)&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which makes &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much clearer &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;determine the intent &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other players: if you see them aiming at &lt;/del&gt;you, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you know they are trying to line up a shot. Conversely&lt;/del&gt;, if &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you come across another crew in the world who seems more friendly and their guns are raised&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;situation can feel less hostile&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ordinarily, &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a typical shooter, even with aim down sights&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gun is held outwards and from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hip and other players automatically look more dea&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After years &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remastering their classic games&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;working on Kinect-&lt;/del&gt;only &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;titles, and making Avatars, Rare is &lt;/del&gt;finally &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;back with their biggest game since 2008&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game in question, Sea of Thieves , &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allow players to carve out their own unique tales on the high seas &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;friends in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pirate&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;themed multiplayer adventure. Fans responded well &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the E3 2015 [https://Seaofthievespedia.com/ Sea of Thieves updates|https://seaofthievespedia.com/] of Thieves trailer , so hopefully we see more of Rare&amp;#039;s next game sooner rather than la&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;What Redditor m4rx hauled in from their dive into the Sea of Thieves data &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pretty interesting. While many &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assets have yet to be decrypted&lt;/del&gt;, it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turns out some the elements found were also present in the Pirate Legend video released previously by Rare. But there&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also quite &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After Microsoft acquired &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rights to the Gears &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;War franchise , The Coalition (formerly known as Black Tusk Studios) quickly went to work &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a fifth entry in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;critically-acclaimed series. E3 2015 saw &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stunning gameplay reveal &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Gears of War 4 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is looking &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bring back the grimmer horror elements &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player co-op that helped make the original such a hit in the first pl&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;While the closed beta only features sharks and skeletons as AI-controlled enemies, the datamine reveals &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wider variety of enemies &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creatures&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which have already been featured in trailers &lt;/del&gt;for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The data implies &lt;/del&gt;that the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full game &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feature bats, chickens, fish, parrots, pigs, seagulls, sharks, and snakes. It&amp;#039;s &lt;/del&gt;not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;currently known if parrots will &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tamable, allowing pirates to mount a feathered companion on their shoulders as they guzzle down some grog&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;datamine also reveals &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mermaids &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not always &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;friendly like they are in the beta, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that the Kraken will wrap its tentacles around the ship in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;manner which will likely require the &lt;/del&gt;crew &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to work together quickly in order to surv&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moreover, Microsoft also claims that 2016 will &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even bigger for Xbox &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As we look ahead &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest games that are in store &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox gamers next year&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it becomes apparent that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;execs at Xbox aren&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t just blowing smoke&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These five games in particular have caught our eye &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox One exclusives that have the most potent&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are definitely some major questions about Sea &lt;/del&gt;of Thieves, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially when you consider &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rare &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio that has ever put together an online &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that feels truly cutting edge&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but if everything hits&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft&amp;#039;s investment in this legendary studio could be totally worth it&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The real &lt;/del&gt;goal &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;here should be &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find &lt;/del&gt;a way to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charming, deep online version of Assassin&amp;#039;s Creed IV: Black Flag , considering that may be the best &lt;/del&gt;pirate &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game we&amp;#039;ve ever received&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;While &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;infamous bananas &lt;/del&gt;are the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only healing factor &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the beta&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full game will also feature coconuts, pineapples, pomegranates, and rum. It&lt;/del&gt;&amp;#039;s not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear &lt;/del&gt;what the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difference between grog and rum will be, though it&amp;#039;s likely pirates will make haste of their own supply&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Those &lt;/del&gt;who &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have played the beta also know it has &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few gaps &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the equipment wheel&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full inventory hasn&amp;#039;t yet been discovered, there was an entry &lt;/del&gt;here &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for dice, which &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a solid indication &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players will be able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamble with one another. There will also &lt;/del&gt;be a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variety of at least three usable potions which seem to be health restoration, resurrection&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;poison&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If there&lt;/del&gt;&amp;#039;s a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chance to poison the grog supply on an enemy ship&lt;/del&gt;, we &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;imagine impromptu stealth missions will &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a joy &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beh&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;above &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;work&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we’ve embraced &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concept of aiming down sights &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a special state – if you want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fire at a target&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you must hold the left trigger / right mouse button &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aim down the physical barrel of the&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The beta for Sea of Thieves happened recently&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not many people&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surprise, dataminers got &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hold &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;data. What perhaps was not expected is what they found hidden beneath the sea of c&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 1 delivers exactly what the fans wanted, the familiar multiplayer combat of DICE’s FPS series, but set in World War 1 . From the sights and sounds, &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the weapons and vehicles&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 1 presents &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time period as best it can without veering too far away &lt;/ins&gt;from the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise’s identity&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And with 64-player multiplayer at E3 2016 it was hard not to come away excited to see m&amp;lt;br&amp;gt;Ah yes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2016 is here. We&amp;#039;ve finally gotten &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point in our planet&amp;#039;s history where the current year almost sounds fictitious&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bad quips about how the number of years &lt;/ins&gt;that have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;passed aside, 2016 is set &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;downright fascinating 366 days when it comes &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video games &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that&amp;#039;s right, it&amp;#039;s a leap year - here&amp;#039;s &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hoping you found this out from a gaming article). If there&amp;#039;s one thing that there isn&amp;#039;t enough of on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Internet every year&lt;/ins&gt;, it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;s articles hoping for certain aspects of a new year &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be wonderful. In honor &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this, we&amp;#039;re bringing &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three wonderful wishes for each major gaming entity (PlayStation, Xbox&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nintendo and PC) over the next four days that&lt;/ins&gt;, if &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;true&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;might just make 2016 &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best year for gaming yet&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While the Xbox One is very much &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second place&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft&amp;#039;s heavy consumer focus over &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past year definitely has put &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox One in prime position to be a downright awesome console.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ghost Recon: Wildlands is the tactical open world co-op shooter that fans have been dying to see. Getting to together with a group of four friends and taking out outposts with any number &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;approaches has been a dream promise&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but it &lt;/ins&gt;only &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seems like now that Ghost Recon: Wildlands can &lt;/ins&gt;finally &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deliver&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;admit that Ubisoft’s track record &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiplayer games is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit spotty, but our hands&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on time with Wildlands left us eager &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play m&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even though Rare Replay &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most pleasant surprises of 2015&lt;/ins&gt;, it&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been far too long since Rare has made &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game that feels truly aligned with its original development vision. Yes, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;masterminds &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yesteryear have moved &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heralded development studio, but when we got &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;glimpse &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rare&amp;#039;s next project&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&amp;#039;s hard not &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feel that awesome blend of nostalgia &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;novelty that this UK&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;based developer seemed to capture so well.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On that note of creating &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unique &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;personal experience&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there will be plenty &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;customization options both as &lt;/ins&gt;for the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pirate character and the ship&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These customization items will be both cosmetic and functional to help ensure &lt;/ins&gt;that the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pirate I design with the attributes and look I want &lt;/ins&gt;will not be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the same pirate you create&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cartoonish art style hints &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this &lt;/ins&gt;will be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a more lighthearted &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fun version of pirates as opposed to &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more historically accurate bloodthirsty &lt;/ins&gt;crew &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;infected with scurvy.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ship customization seems to &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another thing unearthed by the data-pirates&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The files found seem &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;imply &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability to customize a ship&amp;#039;s cannons, capstan (pirate talk &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;anchor holder&amp;#039;), livery, mast&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;captain&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s wheel&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are additional sections &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well, listed under &amp;#039;Ship misc&amp;#039; is a harpoon &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://seaofthievespedia.com/ sea of thieves Ship guide|https://seaofthievespedia.com/] &lt;/ins&gt;of Thieves &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is meant to capture the spirit of adventure children have when they play. There is no convoluted tutorial that spans many hours&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the theme of the game is pirates it &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assumed most people have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;general idea of what it is pirates do so you can hop into the &lt;/ins&gt;game, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;raise the anchor, lower the sails&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and set off looking for booty to plunder&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whether the quest involves fighting, treasure hunting, exploration, or just drunken hedonism, the &lt;/ins&gt;goal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hang out with people and have a good time. This looks like &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great &lt;/ins&gt;way &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for you and some friends &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get together and live out the fantasy of going on &lt;/ins&gt;a pirate &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adventure without getting seasick or losing a hand to a crocodile&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&amp;#039;s been a while since we&amp;#039;ve heard new details about Capybara&amp;#039;s long-in-development dungeon crawler, hasn&amp;#039;t it. I continue to maintain that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;demos of Below that I&amp;#039;ve spent time with &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best gaming experiences I&amp;#039;ve had &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quite some time&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but we are getting to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;point where it&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hard &lt;/ins&gt;not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to wonder &lt;/ins&gt;what the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hold up is&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Capy is a studio loaded with immensely talented people &lt;/ins&gt;who &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ton of pride &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what they do&lt;/ins&gt;, and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hope &lt;/ins&gt;here is that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the final touches are being put into place. Below was originally set &lt;/ins&gt;to be a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2015 title&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Capy has gone into the portion of its development cycle where it falls completely silent until the final title is released&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now that it&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2016, it would be wonderful to see a new trailer or two before &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch before March 31 of this year. Let&amp;#039;s face it&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if &lt;/ins&gt;we &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go through another six months without hearing anything about Below, it&amp;#039;s going to &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hard &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remind gamers why they should care about this wonderful title all over again.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Other honorable mentions include &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mention of mermaids being listed as enemies although they appear &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be benevolent in the beta&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and other fruits joining &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;banana &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;food available &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players. The full list of data below also features new maps, landmark locations&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NPCs &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Shops that have not been seen bef&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>TanishaValliere</name></author>
	</entry>
	<entry>
		<id>https://veedelwiki.de/index.php?title=Three_New_Year_s_Wishes_For_Xbox&amp;diff=25078&amp;oldid=prev</id>
		<title>Antonio32M: Die Seite wurde neu angelegt: „&lt;br&gt;Microsoft opened up the press conference by showing a reel that intimately showcased the company&#039;s newly engineered Xbox console officially revealed as Xbox One X by head-honcho Phil Spencer, with excited applause from eager attendees. __ Technical specifications were furnished, confirming Microsoft&#039;s eager direction to bring the company&#039;s most powerful console to your home with a multitude of games that will undoubtedly take advantage of it&#039;s hulking…“</title>
		<link rel="alternate" type="text/html" href="https://veedelwiki.de/index.php?title=Three_New_Year_s_Wishes_For_Xbox&amp;diff=25078&amp;oldid=prev"/>
		<updated>2026-04-12T08:50:50Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;Microsoft opened up the press conference by showing a reel that intimately showcased the company&amp;#039;s newly engineered Xbox console officially revealed as Xbox One X by head-honcho Phil Spencer, with excited applause from eager attendees. __ Technical specifications were furnished, confirming Microsoft&amp;#039;s eager direction to bring the company&amp;#039;s most powerful console to your home with a multitude of games that will undoubtedly take advantage of it&amp;#039;s hulking…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Microsoft opened up the press conference by showing a reel that intimately showcased the company&amp;#039;s newly engineered Xbox console officially revealed as Xbox One X by head-honcho Phil Spencer, with excited applause from eager attendees. __ Technical specifications were furnished, confirming Microsoft&amp;#039;s eager direction to bring the company&amp;#039;s most powerful console to your home with a multitude of games that will undoubtedly take advantage of it&amp;#039;s hulking hardw&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;We’ve also gone a step further compared to most other experiences that have aim down sights, in that the default position when carrying a gun around is not held in an aiming stance from the hip. Instead, guns that are not being actively aimed have their barrels pointing upwards or close to the player’s body. The reason for this is that players have to take a specific action to aim the gun (and be seen to aim the gun), which makes it much clearer to determine the intent of other players: if you see them aiming at you, you know they are trying to line up a shot. Conversely, if you come across another crew in the world who seems more friendly and their guns are raised, the situation can feel less hostile. Ordinarily, in a typical shooter, even with aim down sights, the gun is held outwards and from the hip and other players automatically look more dea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After years of remastering their classic games, working on Kinect-only titles, and making Avatars, Rare is finally back with their biggest game since 2008. The game in question, Sea of Thieves , will allow players to carve out their own unique tales on the high seas with friends in a pirate-themed multiplayer adventure. Fans responded well to the E3 2015 [https://Seaofthievespedia.com/ Sea of Thieves updates|https://seaofthievespedia.com/] of Thieves trailer , so hopefully we see more of Rare&amp;#039;s next game sooner rather than la&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What Redditor m4rx hauled in from their dive into the Sea of Thieves data was pretty interesting. While many of the assets have yet to be decrypted, it turns out some the elements found were also present in the Pirate Legend video released previously by Rare. But there&amp;#039;s also quite a lot m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After Microsoft acquired the rights to the Gears of War franchise , The Coalition (formerly known as Black Tusk Studios) quickly went to work on a fifth entry in the critically-acclaimed series. E3 2015 saw a stunning gameplay reveal of Gears of War 4 , which is looking to bring back the grimmer horror elements and 2-player co-op that helped make the original such a hit in the first pl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the closed beta only features sharks and skeletons as AI-controlled enemies, the datamine reveals a wider variety of enemies and creatures, some of which have already been featured in trailers for the game . The data implies that the full game will feature bats, chickens, fish, parrots, pigs, seagulls, sharks, and snakes. It&amp;#039;s not currently known if parrots will be tamable, allowing pirates to mount a feathered companion on their shoulders as they guzzle down some grog. The datamine also reveals that mermaids will not always be friendly like they are in the beta, and that the Kraken will wrap its tentacles around the ship in a manner which will likely require the crew to work together quickly in order to surv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Moreover, Microsoft also claims that 2016 will be even bigger for Xbox . As we look ahead to the biggest games that are in store for Xbox gamers next year, it becomes apparent that the execs at Xbox aren&amp;#039;t just blowing smoke. These five games in particular have caught our eye as Xbox One exclusives that have the most potent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are definitely some major questions about Sea of Thieves, especially when you consider that Rare is not a studio that has ever put together an online game that feels truly cutting edge, but if everything hits, Microsoft&amp;#039;s investment in this legendary studio could be totally worth it. The real goal here should be to find a way to make a charming, deep online version of Assassin&amp;#039;s Creed IV: Black Flag , considering that may be the best pirate game we&amp;#039;ve ever received.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the infamous bananas are the only healing factor in the beta, the full game will also feature coconuts, pineapples, pomegranates, and rum. It&amp;#039;s not clear what the difference between grog and rum will be, though it&amp;#039;s likely pirates will make haste of their own supply. Those who have played the beta also know it has a few gaps in the equipment wheel, and while the full inventory hasn&amp;#039;t yet been discovered, there was an entry here for dice, which is a solid indication that players will be able to gamble with one another. There will also be a variety of at least three usable potions which seem to be health restoration, resurrection, and poison. If there&amp;#039;s a chance to poison the grog supply on an enemy ship, we imagine impromptu stealth missions will be a joy to beh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For the above to work, we’ve embraced the concept of aiming down sights as a special state – if you want to fire at a target, you must hold the left trigger / right mouse button and aim down the physical barrel of the&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Antonio32M</name></author>
	</entry>
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