<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="de">
	<id>https://veedelwiki.de/index.php?action=history&amp;feed=atom&amp;title=PlayerUnknown_s_Battlegrounds_Testing_New_Map_Scopes</id>
	<title>PlayerUnknown s Battlegrounds Testing New Map Scopes - Versionsgeschichte</title>
	<link rel="self" type="application/atom+xml" href="https://veedelwiki.de/index.php?action=history&amp;feed=atom&amp;title=PlayerUnknown_s_Battlegrounds_Testing_New_Map_Scopes"/>
	<link rel="alternate" type="text/html" href="https://veedelwiki.de/index.php?title=PlayerUnknown_s_Battlegrounds_Testing_New_Map_Scopes&amp;action=history"/>
	<updated>2026-04-26T08:48:57Z</updated>
	<subtitle>Versionsgeschichte dieser Seite in Veedel Wiki</subtitle>
	<generator>MediaWiki 1.38.4</generator>
	<entry>
		<id>https://veedelwiki.de/index.php?title=PlayerUnknown_s_Battlegrounds_Testing_New_Map_Scopes&amp;diff=39501&amp;oldid=prev</id>
		<title>ReganLinares129 am 22. April 2026 um 10:31 Uhr</title>
		<link rel="alternate" type="text/html" href="https://veedelwiki.de/index.php?title=PlayerUnknown_s_Battlegrounds_Testing_New_Map_Scopes&amp;diff=39501&amp;oldid=prev"/>
		<updated>2026-04-22T10:31:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;de&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 22. April 2026, 12:31 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Today&amp;#039;s 2018 roadmap &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&amp;#039;s Battlegrounds is hopefully everything players have been hoping &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hear &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; [https://Resumesarea.com Resumesarea.Com] some time. Certain topics commonly discussed by &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;community may have been absent from the roadmap&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like balance &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crates, but those were likely beyond &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scope of the roadmap&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also at issue is the lack of a more specific release schedule, perhaps betraying PUBG Corp.&amp;#039;s lack of dedication &lt;/del&gt;to these &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pl&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Of course&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not everything on the roadmap is targeting the Fortnite audiences &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upcoming plans are simple tweaks and polishing of what PUBG does &lt;/del&gt;best. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Improving on the graphics, the art team is reportedly working on all around improvements to make the game more aesthetically pleasing. For instance, check out the new art direction on buildi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apart from &lt;/del&gt;that&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer is planning on adding new Game Modes&lt;/del&gt;, new vehicles, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/del&gt;new weapons &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to bring some added variety. Additionally&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for a UI update they hope to add &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Achievements, in-game friends list, and main menu voice chat supp&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&amp;#039;s Battlegrounds publisher &lt;/del&gt;Bluehole &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Studio&amp;#039;s announced recently (via VG247 ) &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release of new, 4x4 map for &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dubbed &amp;quot;Savage&amp;quot;&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This small new map &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being made available early for testing purposes &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be changed &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player feedback rolls in. The new map won&amp;#039;t be available via &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;server either; instead, PUBG will distribute keys &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a limited number of play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Other occasional tweaks being worked on throughout the &lt;/del&gt;year &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is an improvement in sound design, a focus on creating eSport tools&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;implementation and expansion of Custom Games that will come later through the y&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As you can imagine&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another major focus &lt;/del&gt;for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development team &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;working out &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kinks in stability -&lt;/del&gt;- a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;task which is a much more common topic of discussion for both the developers and the community. In this respect&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bluehole noted &amp;quot;it is impossible to solve these problems once and for all&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but our goal is to continuously improve in this rega&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only time that Twitch has faced difficulties when demands are made by a high number of users&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Last August&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Twitch had some major outages &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with the service stuck down for several hours with only intermittent access&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As the site grows larger &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;larger, no doubt the service &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aim to stop these issues from cropping up again, particularly when dates that are likely to put &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;major strain &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;service can be easily identif&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;The latest &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;greatest gaming feud&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bluehole Studios&amp;#039; PUBG &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Epic Games&amp;#039; Fortnite &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is taking on a new level of competition. The PUBG development team laid out their plans for 2018 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it looks like they &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trying to copy some of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more successful elements &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what Fortnite brings to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increasingly-competitive battle roy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;And while PUBG is taking an aggressive stance &lt;/del&gt;when it comes to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development, so to is their biggest competitor Fortnite &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even in the past month, Epic Games has revealed they &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;support Xbox One cross-platform support , a launch onto mobile platforms , a new 20 person team mode &lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox One X optimizati&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dr DisRespect took a leave from Twitch in December. Beahm decided &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take a hiatus from the platform after confessing to infidelity, stating &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he needed to take time away from streaming to focus &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his family&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This January, he announced his return with a newly-branded &lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Champions Club&lt;/del&gt;&amp;#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and a streaming date set for February 5&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That&amp;#039;s not the only good news because according to a tweet by Skin-Tracker, data mining for the new update reveals that new weapon attachments are incoming. New 3x and 6x scopes will be coming, in addition to a Duckbill attachment for shotguns which will increase their horizontal spread. That said, since the developers themselves haven&amp;#039;t confirmed these new additions, this information should be taken with a pinch of salt for &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;If it wasn&amp;#039;t for Fortnite coming in &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stealing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spotlight from PUBG &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we&amp;#039;d be stuck &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a poorly optimized, gambling-focused battle royale game&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thankfully, Fortnite &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;here, forcing PUBG Corp and publisher/original developer Bluehole &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take some action (and ideas)&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Over the last two months PUBG &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;added weekly &lt;/del&gt;events &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which players have fallen in love with&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so much so there&amp;#039;s a lot of demand &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see some &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these test modes become permanent&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These events include shotgun-only modes to large team deathmatches and there&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more on &lt;/del&gt;the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now, that date has arrived, but Dr DisRespect&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revival had something &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a bumpy start&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;His stream was due to start at 2 p&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;m. ET&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and very quickly picked up 350,000 concurrent users, but not before the entire site was plagued by &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;technical issues &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even managed to break &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;front page&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The streamer then stated that he had broken Twitch over on his Twitter account&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;although eventually things did get back to normal on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;platf&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this isn&amp;#039;t &lt;/del&gt;the only &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;change coming out &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortnite &lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;playbooks. Another addition coming to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;list of changes is an Emote System -- a feature that will be coming to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Test Server &amp;quot;very soon.&amp;quot; For an idea of what this looks like&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;check out &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gallery be&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Before we get to that however, this week PUBG Corp unveiled details &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Patch #11 coming &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;test servers soon. This includes a few bug fixes, an interface update &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tracking &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;starting plane&amp;#039;s flight path&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;- you guessed it - a new paid-for loot boxes for weapon skins called &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;Equinox Crate&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot; In order &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamble on &lt;/ins&gt;these &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crates&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players must spend additional real money for a Weapon Skin Key &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then hope for &lt;/ins&gt;the best &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so they can get some value&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Or just do&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;You’ve heard us talk about open development a few times, but what does &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;really mean? For Codename: Savage it means we’re going to be building the map as you guys play it. We have months of work left to do; beyond refining &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience and making changes that impact balance&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we also plan to add &lt;/ins&gt;new vehicles, new weapons, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and most exciting &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;our eyes are the new areas that we think will set this map apart from our first t&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The team at &lt;/ins&gt;Bluehole &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and PUBG Corp. will ultimately make &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;final decisions as to what will make PUBG &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that it can be&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, it &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;refreshing to hear that the game’s leadership &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development team take community feedback to heart, especially &lt;/ins&gt;as the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game continues &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build itself out since exiting Early Access late last &lt;/ins&gt;year, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;announcing its 2018 roadmap last mon&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At any rate&lt;/ins&gt;, for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those hoping that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;red zone &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;going away any time soon, you may just want to start heeding &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;screen warnings &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little better…or&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maybe&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just avoid being anywhere near the red zone altoget&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Between this and the armored UAZ vehicle that&amp;#039;s also been announced, it looks like players of PlayerUnknown&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlegrounds have plenty to look forward to over &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coming months&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Exciting though they may be&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they will take time to implement; time PUBG really doesn&amp;#039;t need to lose to its biggest competitor&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortnite &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Still, changes &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;additions like this &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;go &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long way towards keeping PUBG relevant and further defining its distinct take &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre it launched into gaming&amp;#039;s mainstream consciousn&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2018 will bring new looks and sounds to Battlegrounds as well. They&amp;#039;ll be working on overhauling their animation systems, which will make things look smoother &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more realistic. Some buildings&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plant life &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other environmental assets will be reworked&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;customizable parachutes and weapon skins &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;docket. In terms &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sound, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;focus will be on greater detail &lt;/ins&gt;when it comes to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vehicles and on-foot movement&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Driving &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sound more realistic with suspension and skidding sounds&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well as environmental differences like weather &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;road conditions that will change how the wheels sounds against the ground. While on foot&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make it so &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your movement noises will sound different depending &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what you&amp;#039;re carrying&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re also planning to change the way guns sound depending on your POV and changing how your character&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s breath sounds depending on whether you are running&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aiming or holding your breath.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That&amp;#039;s not the only good news because according to a tweet by Skin-Tracker, data mining for the new update reveals that new weapon attachments are incoming. New 3x and 6x scopes will be coming, in addition to a Duckbill attachment for shotguns which will increase their horizontal spread. That said, since the developers themselves haven&amp;#039;t confirmed these new additions, this information should be taken with a pinch of salt for &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The new &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much smaller 4x4 km island map will be released on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;test server in April. It is meant to give a shorter&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more intense experience &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the same number of players&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;An 8x8 km map &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also on the way &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the test servers&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The **Counter-Strike: Global Offensive ** community &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been rocked after a series of controversial &lt;/ins&gt;events, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including backlash &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;item trading changes and the use &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a racial slur by a major commentator&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game is one of Valve&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most popular titles, consistently high in the Steam concurrent user charts even though recent multiplayer shooter distractions have been found in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;form of games such as PlayerUnknown&amp;#039;s Battlegrounds and Fortni&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&amp;#039;s Battlegrounds publisher Bluehole Studio&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;announced recently (via VG247 ) the release &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new, 4x4 map for the game dubbed &amp;quot;Savage&amp;quot;&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This small new map is being made available early for testing purposes and will be changed as player feedback rolls in&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The new map won&amp;#039;t be available via the server either; instead&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PUBG will distribute keys to &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;limited number &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In an interview with Eurogamer , Greene stated &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is no reason a player should die in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;red zone&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Greene also conveyed confidence in the reason for the zone’s in-game existence&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which has endured some pushback from some of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Resumesarea.com/ Pubg Maps] community’s louder voi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The use of item trading in CS:GO has always been something of a shady ground for Valve&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and sometimes &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grey areas of how it functions have been manipulated and taken advantage of by prominent CS:GO players and YouTubers. As such, it was &lt;/ins&gt;only &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a matter &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time before Valve acted on the matter, particularly given CS:GO &lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;place in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;larger discussion around how deep loot box problems go in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;industry&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company may have wanted to act a little quicker, and perhaps in a way that didn&amp;#039;t cause such a backlash from play&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ReganLinares129</name></author>
	</entry>
	<entry>
		<id>https://veedelwiki.de/index.php?title=PlayerUnknown_s_Battlegrounds_Testing_New_Map_Scopes&amp;diff=38009&amp;oldid=prev</id>
		<title>Noelia5977: Die Seite wurde neu angelegt: „&lt;br&gt;Today&#039;s 2018 roadmap for PlayerUnknown&#039;s Battlegrounds is hopefully everything players have been hoping to hear for  [https://Resumesarea.com Resumesarea.Com] some time. Certain topics commonly discussed by the community may have been absent from the roadmap, like balance and crates, but those were likely beyond the scope of the roadmap. Also at issue is the lack of a more specific release schedule, perhaps betraying PUBG Corp.&#039;s lack of dedication to…“</title>
		<link rel="alternate" type="text/html" href="https://veedelwiki.de/index.php?title=PlayerUnknown_s_Battlegrounds_Testing_New_Map_Scopes&amp;diff=38009&amp;oldid=prev"/>
		<updated>2026-04-21T18:06:41Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;Today&amp;#039;s 2018 roadmap for PlayerUnknown&amp;#039;s Battlegrounds is hopefully everything players have been hoping to hear for  [https://Resumesarea.com Resumesarea.Com] some time. Certain topics commonly discussed by the community may have been absent from the roadmap, like balance and crates, but those were likely beyond the scope of the roadmap. Also at issue is the lack of a more specific release schedule, perhaps betraying PUBG Corp.&amp;#039;s lack of dedication to…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Today&amp;#039;s 2018 roadmap for PlayerUnknown&amp;#039;s Battlegrounds is hopefully everything players have been hoping to hear for  [https://Resumesarea.com Resumesarea.Com] some time. Certain topics commonly discussed by the community may have been absent from the roadmap, like balance and crates, but those were likely beyond the scope of the roadmap. Also at issue is the lack of a more specific release schedule, perhaps betraying PUBG Corp.&amp;#039;s lack of dedication to these pl&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Of course, not everything on the roadmap is targeting the Fortnite audiences and much of the upcoming plans are simple tweaks and polishing of what PUBG does best. Improving on the graphics, the art team is reportedly working on all around improvements to make the game more aesthetically pleasing. For instance, check out the new art direction on buildi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Apart from that, the developer is planning on adding new Game Modes, new vehicles, and new weapons to bring some added variety. Additionally, for a UI update they hope to add in Achievements, in-game friends list, and main menu voice chat supp&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;PlayerUnknown&amp;#039;s Battlegrounds publisher Bluehole Studio&amp;#039;s announced recently (via VG247 ) the release of new, 4x4 map for the game dubbed &amp;quot;Savage&amp;quot;. This small new map is being made available early for testing purposes and will be changed as player feedback rolls in. The new map won&amp;#039;t be available via the server either; instead, PUBG will distribute keys to a limited number of play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Other occasional tweaks being worked on throughout the year is an improvement in sound design, a focus on creating eSport tools, and implementation and expansion of Custom Games that will come later through the y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As you can imagine, another major focus for the development team is working out the kinks in stability -- a task which is a much more common topic of discussion for both the developers and the community. In this respect, Bluehole noted &amp;quot;it is impossible to solve these problems once and for all, but our goal is to continuously improve in this rega&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&amp;#039;s not the only time that Twitch has faced difficulties when demands are made by a high number of users. Last August, Twitch had some major outages , with the service stuck down for several hours with only intermittent access. As the site grows larger and larger, no doubt the service will aim to stop these issues from cropping up again, particularly when dates that are likely to put a major strain on the service can be easily identif&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The latest and greatest gaming feud, Bluehole Studios&amp;#039; PUBG and Epic Games&amp;#039; Fortnite , is taking on a new level of competition. The PUBG development team laid out their plans for 2018 and it looks like they are trying to copy some of the more successful elements of what Fortnite brings to the increasingly-competitive battle roy&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;And while PUBG is taking an aggressive stance when it comes to development, so to is their biggest competitor Fortnite . Even in the past month, Epic Games has revealed they will support Xbox One cross-platform support , a launch onto mobile platforms , a new 20 person team mode , and Xbox One X optimizati&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, Dr DisRespect took a leave from Twitch in December. Beahm decided to take a hiatus from the platform after confessing to infidelity, stating that he needed to take time away from streaming to focus on his family. This January, he announced his return with a newly-branded &amp;#039;Champions Club&amp;#039; and a streaming date set for February 5, 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That&amp;#039;s not the only good news because according to a tweet by Skin-Tracker, data mining for the new update reveals that new weapon attachments are incoming. New 3x and 6x scopes will be coming, in addition to a Duckbill attachment for shotguns which will increase their horizontal spread. That said, since the developers themselves haven&amp;#039;t confirmed these new additions, this information should be taken with a pinch of salt for &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If it wasn&amp;#039;t for Fortnite coming in and stealing the spotlight from PUBG , we&amp;#039;d be stuck with a poorly optimized, gambling-focused battle royale game. Thankfully, Fortnite is here, forcing PUBG Corp and publisher/original developer Bluehole to take some action (and ideas). Over the last two months PUBG has added weekly events which players have fallen in love with, so much so there&amp;#039;s a lot of demand to see some of these test modes become permanent. These events include shotgun-only modes to large team deathmatches and there&amp;#039;s more on the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Now, that date has arrived, but Dr DisRespect&amp;#039;s revival had something of a bumpy start. His stream was due to start at 2 p.m. ET, and very quickly picked up 350,000 concurrent users, but not before the entire site was plagued by a series of technical issues that even managed to break the front page. The streamer then stated that he had broken Twitch over on his Twitter account, although eventually things did get back to normal on the platf&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Of course, this isn&amp;#039;t the only change coming out of Fortnite &amp;#039;s playbooks. Another addition coming to the list of changes is an Emote System -- a feature that will be coming to the Test Server &amp;quot;very soon.&amp;quot; For an idea of what this looks like, check out the gallery be&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Noelia5977</name></author>
	</entry>
</feed>