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	<title>PlayerUnknown s Battlegrounds Developer Reveals Next Game - Versionsgeschichte</title>
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	<updated>2026-04-27T20:22:10Z</updated>
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		<title>GertieNeilson8 am 22. April 2026 um 09:44 Uhr</title>
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		<updated>2026-04-22T09:44:35Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 22. April 2026, 11:44 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&amp;quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We recently discovered a &lt;/del&gt;new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pattern of cheats &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;action. This week&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we performed &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thorough gameplay data review &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 million players &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;completed analysis &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tens of millions of data logs&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Through &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exercise&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we were able to identify over 100&lt;/del&gt;,&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000 instances &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new pattern related to use &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cheat &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now we &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;confirmed &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it was clearly an attempt &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compromising our g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But that’s &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thing &lt;/del&gt;about &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Game Awards – it’s &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only award show we have&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While it &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it’s many flaws&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there’s &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;germ &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a great idea there&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Celebrating great games, &lt;/del&gt;and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;people who make and play them&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what’s wrong &lt;/del&gt;with t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Update&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chang Han Kim&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vice President &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Executive Producer for &lt;/del&gt;Bluehole, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inc.&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;said &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;following in an official press release sent out September 22&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2017 regarding Fortnite allegedly copying core elements &lt;/del&gt;of PUBG&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mode, structure, etc. (&lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;releasing is so much quick&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ascent: Infinite Realm represents a change of pace for the developer. While the game, like PUBG, will be a multiplayer title, genre and setting will be quite different. The welcome message on Ascent: Infinite Realm &amp;#039;s site sums up the new direction: &amp;quot;Get ready for an amazing world filled with Airships, Dragons, Magic &amp;amp; Exciteme&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even with the millions of copies that [https://Eeejp.com/ PUBG Strategy] has sold, the untapped console market is huge, with over 60 million PS4s sold, as &lt;/del&gt;well as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;over 33 million Xbox Ones&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course, &lt;/del&gt;some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;console owners play on multiple platforms or just &lt;/del&gt;aren&amp;#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interested &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle royale genre&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but with 93 million potential players&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;odds are &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortnite&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battle Royale will be successful&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On top &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;user base&lt;/del&gt;, it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is free-&lt;/del&gt;to&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-play &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players are not required to own the original Fortnite game released earlier this y&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bluehole seems to have an especially broad demographic in mind with Ascent: Infinite Realm . The trailer practically shouts that there&amp;#039;s something here for everyone: Dragons to hunt, flying aircrafts to pilot (and destroy), properties and communities to build, and more. It&amp;#039;ll be up to Bluehole, though, to ensure that it doesn&amp;#039;t spread itself too thin; that each element is sufficiently fleshed-out to warrant the repeated revisiting that maintains successful online games. Lightning struck once with PUBG — it remains to be seen whether it&amp;#039;ll strike ag&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As it so happens, this isn&amp;#039;t the first instance of players getting some kind of comeuppance after cheating in PlayerUnknown&amp;#039;s Battlegrounds , as Tencent–that is, the company responsible for the game’s Chinese localization and the mobile port–recently helped police arrest 120 cheat makers in China . Interestingly enough, some Chinese cheaters caught in the crackdown had already done jail time in the past, which makes one wonder if PUBG Corp&amp;#039;s huge ban of 100,000 players will actually assist in deterring further exploitation in the fut&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;**PlayerUnknown&amp;#039;s Battlegrounds ** just hit the 8 million units old mark two weeks ago and already it&amp;#039;s at 10 million. The extra momentum push in sales is in part due to the game&amp;#039;s continued popularity as the most popular shooter broadcasted and viewed on streaming services like Twich.tv and as the game has topped the charts as the most played game on Valve&amp;#039;s Steam platform, beating out Valve&amp;#039;s own Dota 2 and Counter-Strike: Global Offensi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;However, the developers of PUBG have been known to defend their territory in the past, taking issue with Fortnite borrowing too heavily from their gameplay . The name is one thing, but if gameplay is the discussion, Paladins: Battlegrounds should have nothing to worry about, as it seems to set itself far apart from its competitors. As a hero shooter, the normal 100 players in battle royale will have special powers and abilities that give them unique advantages. As the first game to mix the two, this game seems to build its own category rather than fit in with its predecess&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Without a doubt, the popularity of PlayerUnknown&amp;#039;s Battlegrounds continues to grow, as the title recently managed to reach over 3 million players on Xbox One just about a week ago. Of course, with such a huge pool of gamers flocking to the title, there are bound to be some rotten apples in the bunch, and the development team at PUBG Corp has confirmed just that by revealing its intentions to ban over 100,000 cheaters on the title&amp;#039;s PC vers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As has been the case every year with The Game Awards, there’s been plenty of dissent and mocking on various social media platforms. Kurt Margenau, developer at Naughty Dog and co-direction on Uncharted: The Lost Legacy (which itself is up for three awards) took to Twitter to lament the need for the Most Anticipated Game category, specifically The Last of Us Part II ’s nomination. Others have complained about certain games not getting a nomination, such as Yakuza 0, which has been shut out of the Awards complet&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Just last week in Fortnite , Epic Games &amp;quot;accidentally&amp;quot; allowed cross-platform multiplayer between PS4 and Xbox One users, but then patched out the feature since it isn&amp;#039;t allowed by both Microsoft and Sony. Microsoft has been very open to cross-platform play, with the most recent example being that Minecraft players on Xbox One can play with those on PC and even Nintendo Switch. Sony, however, has refused to allow all cross-platform play except for PS4 and PC users. If Sony changes its mind, the community for Fortnite and Fortnite: Battle Royale could be h&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kim added that Bluehole simply wished that Epic Games would have approached them first, given the close working dynamic they had together with support for 100-player sessions in PUBG . According to Kim, Bluehole felt that going to Epic Games for support allowed the Epic Games to then understand how to &lt;/ins&gt;&amp;quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;develop &lt;/ins&gt;new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;features or improve something &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the engine to support that battle royale gameplay &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and then use it for their own game mode&amp;quot; rather than continue &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;working relationship with Bluehole and PU&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With the fall lineup &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Triple-A games finally about to hit retail, including this week&amp;#039;s Destiny 2 and the long overdue major expansion &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;update to Tom Clancy&amp;#039;s Rainbow Six: Siege today, soon to be joined by Star Wars: Battlefront II , Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty: WWII , Assassin&amp;#039;s Creed: Origins , and Far Cry 5 , there could be some competitors nipping at PUBG&amp;#039;s player counts&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To combat that however, PUBG will be available on Xbox One &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;holiday season as a console launch exclusive to coincide with the Xbox One X release &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;before the game releases in full early next y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Our Awards ceremony, held annually in December, celebrates both game creators and game players&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and gives fans a sneak preview &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;games set to be released in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;future. The program is broadcast globally, free-&lt;/ins&gt;of&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-charge, on all gaming screens and digital platforms, and recognizes video games across PC, mobile, console, VR/AR, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also eSpo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Game Awards 2017 will &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more premieres and reveals than ever before! Keighley revealed on Twitter &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;viewers can expect around 15 premieres at The Game Awards 2017 that cover a variety of thing. Some will be all-new game announcements and some will be premiers &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new gameplay/features/DLC, including the much-anticipated desert map Miramar coming soon to PlayerUnknown&amp;#039;s Battlegroun&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The community that predicts winners with the highest accuracy will win an exclusive chat badge for  [https://Eeejp.com/ Eeejp.Com] a month and all associated bragging rights. Head to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Twitch blog for more information &lt;/ins&gt;about &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how to co-stream and add &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extension to your chan&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ascent: Infinite Realm will be published by Kakao Games, publisher of Black Desert Online , another MMORPG&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bluehole &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yet to announce a release date&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but signs point to &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;closed beta beginning in the first half &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2018&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And given PUBG&amp;#039;s extended period of early-access (&lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how well it has worked out for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there&amp;#039;s reason to believe that Bluehole will take its time &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;formally launching **Ascent: Infinite Realm ** . The game will be shown off at the upcoming G-Star 2017 trade show in Busan, South Korea, which is set to take place from November 16 - 19. Expect more information &lt;/ins&gt;t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;68 different games received a nomination, with Guerrilla Games&amp;#039; Horizon Zero Dawn leading the pack with ten nods. The Legend of Zelda: The Breath of the Wild follows with six nominations. Hellblade: Senua’s Sacrifice , Uncharted&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Lost Legacy&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cuphead got five nods. Gorogoa, Playerunknown’s Battlegrounds , Super Mario Odyssey received four nominati&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/ins&gt;Bluehole, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the developer behind PC-gaming sensation PlayerUnknown&amp;#039;s Battlegrounds ( PUBG )&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has launched &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;site for its upcoming MMORPG title&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**Ascent: Infinite Realm ** . The studio has set high expectations for itself with the runaway success &lt;/ins&gt;of PUBG&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, which has consistently been among Twitch&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most-streamed &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most-watched games since its early-access release last Ma&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ascent: Infinite Realm represents a change of pace for the developer. While the game, like PUBG, will be a multiplayer title, genre and setting will be quite different. The welcome message on Ascent: Infinite Realm &amp;#039;s site sums up the new direction: &amp;quot;Get ready for an amazing world filled with Airships, Dragons, Magic &amp;amp; Exciteme&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This tool isn&amp;#039;t all Battlegrounds needs to work &lt;/ins&gt;well as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a first-person shooter, though&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players have noted &lt;/ins&gt;some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scaling issues that &lt;/ins&gt;aren&amp;#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;apparent in third-person but stand out in first-person. For instance, windows and some vehicles can be too high for a standing player to see through or over while &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first-person, while being a good height for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;third-person camera. Sometimes shots in first-person hit walls when players aim just above those walls. For the first-person mode in Battlegrounds to work&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these bugs will need addressing alongside the addition of the FOV slider&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it&amp;#039;s not clear from PlayerUnknown&amp;#039;s Tweet what steps have been taken for these fi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ascent: Infinite Realm&amp;#039;s site also lists the character classes &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game will offer&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sorceress, mystic, warlord, assassin, and gunslinger. They appear to fit into traditional RPG archetypes of mage, healer, warrior, thief/rogue, and hunter/marksman, respectively&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Given how unconventional the rest &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game seems to be&lt;/ins&gt;, it&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;s a bit surprising &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see rather conventional options in the character creation department. Perhaps the future reveal of subclasses (each class will have two of them) will deepen &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;diversify gameplay opti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Bluehole seems to have an especially broad demographic in mind with Ascent: Infinite Realm . The trailer practically shouts that there&amp;#039;s something here for everyone: Dragons to hunt, flying aircrafts to pilot (and destroy), properties and communities to build, and more. It&amp;#039;ll be up to Bluehole, though, to ensure that it doesn&amp;#039;t spread itself too thin; that each element is sufficiently fleshed-out to warrant the repeated revisiting that maintains successful online games. Lightning struck once with PUBG — it remains to be seen whether it&amp;#039;ll strike ag&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>GertieNeilson8</name></author>
	</entry>
	<entry>
		<id>https://veedelwiki.de/index.php?title=PlayerUnknown_s_Battlegrounds_Developer_Reveals_Next_Game&amp;diff=37878&amp;oldid=prev</id>
		<title>IeshaPritchett5 am 21. April 2026 um 16:59 Uhr</title>
		<link rel="alternate" type="text/html" href="https://veedelwiki.de/index.php?title=PlayerUnknown_s_Battlegrounds_Developer_Reveals_Next_Game&amp;diff=37878&amp;oldid=prev"/>
		<updated>2026-04-21T16:59:30Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 21. April 2026, 18:59 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Epic Games has yet to respond to Bluehole&amp;#039;s harshly worded statement&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but fans &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both games are already weighing in&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some argue that Epic should have seen &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coming&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer directly names Battlegrounds as an inspiration, &lt;/del&gt;and that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bluehole &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;always going to take issue with it. &lt;/del&gt;But &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;others say that Bluehole is in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wrong, arguing that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;concept of battle royale modes are nothing new&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grand Theft Auto Online &lt;/del&gt;has a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle royale mode &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;example&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while PlayerUnknown himself&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Brendan Greene&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actually consulted on H1Z1 &lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle royale &lt;/del&gt;mode &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;before Battlegrounds was relea&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;We have also noticed that Epic Games references &lt;/del&gt;PUBG &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the promotion of Fortnite to their community &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in communications with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;press. This was never discussed &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;us and we don’t feel that it’s rig&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As one might expect&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PlayerUnknown&lt;/del&gt;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s Battlegrounds &amp;#039; latest patch on Xbox One not only incorporates &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;long-awaited First Person Perspective mode&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it also improves client and server performance&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while also bringing fixes to crashes&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Naturally&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;incredibly important refinements &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be made, but &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;FPP mode will be the main draw for many fans of PU&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ascent: Infinite Realm&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;site also lists the character classes that the game will offer&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sorceress&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mystic&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;warlord, assassin&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gunslinger&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They appear &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fit into traditional RPG archetypes of mage&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;healer&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;warrior&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thief/rogue&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hunter/marksman&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;respectively. Given how unconventional &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rest of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game seems to be&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a bit surprising to see rather conventional options &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;character creation department. Perhaps the future reveal of subclasses (each class will have two of them) will deepen and diversify gameplay opti&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game Awards 2017 will have more premieres &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reveals than ever before! Keighley revealed &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Twitter that viewers can expect around 15 premieres at The Game Awards 2017 that cover a variety of thing&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some will be all-new &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;announcements and some will be premiers of new gameplay/features/DLC&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including the much-anticipated desert map Miramar coming soon to PlayerUnknown&lt;/del&gt;&amp;#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlegroun&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;community that predicts winners with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;highest accuracy &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;win an exclusive chat badge for a month &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all associated bragging rights&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Head to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Twitch blog for more information about how &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;co-stream and add &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extension &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your chan&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Taking all &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this into consideration, it&amp;#039;s great to see Bluehole Studio bringing another feature that &lt;/del&gt;PlayerUnknown&amp;#039;s Battlegrounds &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both PC and &lt;/del&gt;Xbox One &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can enjoy&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Without &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doubt&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inclusion of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;First Person Perspective mode &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;console version &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game will help bring more attention to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title overall and potentially pull some Xbox fans away from their time with PUBG competitor Fortni&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Just last week in Fortnite , Epic Games &amp;quot;accidentally&amp;quot; allowed cross-platform multiplayer between PS4 and Xbox One users, but then patched out the feature since it isn&amp;#039;t allowed by both Microsoft and Sony. Microsoft has been very open to cross-platform play, with the most recent example being that Minecraft players on Xbox One can play with those on PC and even Nintendo Switch. Sony, however, has refused to allow all cross-platform play except for PS4 and PC users. If Sony changes its mind, the community for Fortnite and Fortnite: Battle Royale could be h&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It seems that the comparisons have not gone unnoticed by the PlayerUnknown&amp;#039;s Battlegrounds &amp;#039; ( PUBG ) team either, as today, developer Bluehole sent out a press release criticizing Epic Games over its Fortnite update. Bluehole vice president Chang Han Kim says, &amp;quot;After listening to the growing feedback from our community and reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating the experience for which PUBG is known.&amp;quot; Kim also reveals that Bluehole has had &amp;quot;an ongoing relationship with Epic Games throughout PUBG ’s development as they are the creators of [Unreal Engine 4], the engine we licensed for the ga&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Remember when there was talk about the Xbox One X enhanced version of PUBG hitting 60 fps before it was corrected and stated that it&amp;#039;d only run at 30? Maybe someone misheard &amp;quot;16.&amp;quot; You&amp;#039;d be lucky to get that at the start of a match. It&amp;#039;s unbelievable that this game was allowed to be released in this state on consoles, no matter how many disclaimers are built into the m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At the moment, PlayerUnknown&amp;#039;s Battlegrounds &amp;#039; FPP mode is only available to be played solo on Xbox One, with group servers likely to be added at some point in the future. As of now, FPP servers for the console version of [https://Eeejp.com/ PUBG map guide] will be deployed in North America, Europe, and Ocea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Finally, the patch for PlayerUnknown&amp;#039;s Battlegrounds also adds analog stick acceleration when jumping out of the plane and while parachuting. For many, the experience had previously felt painful to experience due to issues with the Xbox One version&amp;#039;s performance , and the fact that using the sticks didn&amp;#039;t offer any way to speed up and get to the ground faster than the competition. For a complete list of the patch&amp;#039;s contents, check out the rundown toward the end of the arti&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;We recently discovered a new pattern of cheats in action. This week&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we performed a thorough gameplay data review of 10 million players and completed analysis of tens of millions &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;data logs&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Through &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exercise, we were able to identify over 100&lt;/ins&gt;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;000 instances of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new pattern related to use of cheat &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now we have confirmed &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clearly an attempt of compromising our g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/ins&gt;But &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that’s &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thing about The Game Awards – it’s &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;only award show we have&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While it &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it’s many flaws, there’s a germ of &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great idea there. Celebrating great games, and the people who make and play them, what’s wrong with t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Update: Chang Han Kim, Vice President and Executive Producer &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bluehole&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Inc.&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;said the following in an official press release sent out September 22&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2017 regarding Fortnite allegedly copying core elements of PUBG&lt;/ins&gt;&amp;#039;s mode&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, structure, etc. (and releasing is so much quick&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ascent: Infinite Realm represents a change of pace for the developer. While the game, like &lt;/ins&gt;PUBG&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, will be a multiplayer title, genre &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;setting will be quite different. The welcome message on Ascent: Infinite Realm &amp;#039;s site sums up &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new direction: &amp;quot;Get ready for an amazing world filled &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Airships, Dragons, Magic &amp;amp; Exciteme&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even with the millions of copies that [https://Eeejp.com/ PUBG Strategy] has sold, the untapped console market is huge, with over 60 million PS4s sold, as well as over 33 million Xbox Ones. Of course&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some console owners play on multiple platforms or just aren&lt;/ins&gt;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t interested in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battle royale genre&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with 93 million potential players&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;odds are that Fortnite: Battle Royale will be successful&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On top of the user base&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it is free-to-play and players &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not required &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;own &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original Fortnite game released earlier this y&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bluehole seems to have an especially broad demographic in mind with &lt;/ins&gt;Ascent: Infinite Realm &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The trailer practically shouts that there&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;something here for everyone&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Dragons to hunt&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flying aircrafts to pilot (and destroy)&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;properties and communities to build&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&amp;#039;ll be up &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bluehole, though&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to ensure that it doesn&amp;#039;t spread itself too thin; that each element is sufficiently fleshed-out to warrant the repeated revisiting that maintains successful online games. Lightning struck once with PUBG — it remains to be seen whether it&amp;#039;ll strike ag&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As it so happens&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this isn&amp;#039;t the first instance of players getting some kind of comeuppance after cheating in PlayerUnknown&amp;#039;s Battlegrounds &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as Tencent–that is&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the company responsible for the game’s Chinese localization &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the mobile port–recently helped police arrest 120 cheat makers in China . Interestingly enough&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some Chinese cheaters caught in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crackdown had already done jail time in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which makes one wonder if PUBG Corp&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge ban of 100,000 players will actually assist in deterring further exploitation &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fut&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;**PlayerUnknown&amp;#039;s Battlegrounds ** just hit the 8 million units old mark two weeks ago and already it&amp;#039;s at 10 million. &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;extra momentum push in sales is in part due to the game&amp;#039;s continued popularity as the most popular shooter broadcasted &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;viewed &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;streaming services like Twich&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tv and as the game has topped the charts as the most played &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on Valve&amp;#039;s Steam platform&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beating out Valve&lt;/ins&gt;&amp;#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;own Dota 2 and Counter-Strike: Global Offensi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, the developers of PUBG have been known to defend their territory in the past, taking issue with Fortnite borrowing too heavily from their gameplay . &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;name is one thing, but if gameplay is the discussion, Paladins: Battlegrounds should have nothing to worry about, as it seems to set itself far apart from its competitors. As a hero shooter, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;normal 100 players in battle royale &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have special powers &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities that give them unique advantages&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first game &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mix &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two, this game seems &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build its own category rather than fit in with its predecess&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Without a doubt, the popularity &lt;/ins&gt;of PlayerUnknown&amp;#039;s Battlegrounds &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;continues to grow, as the title recently managed to reach over 3 million players &lt;/ins&gt;on Xbox One &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just about a week ago&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Of course, with such &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;huge pool of gamers flocking to the title&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are bound to be some rotten apples in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bunch, and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development team at PUBG Corp has confirmed just that by revealing its intentions to ban over 100,000 cheaters &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title&amp;#039;s PC vers&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As has been the case every year with The Game Awards, there’s been plenty &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dissent and mocking on various social media platforms. Kurt Margenau, developer at Naughty Dog and co-direction on Uncharted: The Lost Legacy (which itself is up for three awards) took to Twitter to lament the need for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most Anticipated Game category, specifically The Last of Us Part II ’s nomination. Others have complained about certain games not getting a nomination, such as Yakuza 0, which has been shut out of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Awards complet&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Just last week in Fortnite , Epic Games &amp;quot;accidentally&amp;quot; allowed cross-platform multiplayer between PS4 and Xbox One users, but then patched out the feature since it isn&amp;#039;t allowed by both Microsoft and Sony. Microsoft has been very open to cross-platform play, with the most recent example being that Minecraft players on Xbox One can play with those on PC and even Nintendo Switch. Sony, however, has refused to allow all cross-platform play except for PS4 and PC users. If Sony changes its mind, the community for Fortnite and Fortnite: Battle Royale could be h&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>IeshaPritchett5</name></author>
	</entry>
	<entry>
		<id>https://veedelwiki.de/index.php?title=PlayerUnknown_s_Battlegrounds_Developer_Reveals_Next_Game&amp;diff=36854&amp;oldid=prev</id>
		<title>JanieMeza7: Die Seite wurde neu angelegt: „&lt;br&gt;Epic Games has yet to respond to Bluehole&#039;s harshly worded statement, but fans of both games are already weighing in. Some argue that Epic should have seen this coming, as the developer directly names Battlegrounds as an inspiration, and that Bluehole was always going to take issue with it. But others say that Bluehole is in the wrong, arguing that the concept of battle royale modes are nothing new. Grand Theft Auto Online has a battle royale mode for…“</title>
		<link rel="alternate" type="text/html" href="https://veedelwiki.de/index.php?title=PlayerUnknown_s_Battlegrounds_Developer_Reveals_Next_Game&amp;diff=36854&amp;oldid=prev"/>
		<updated>2026-04-21T07:04:22Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;Epic Games has yet to respond to Bluehole&amp;#039;s harshly worded statement, but fans of both games are already weighing in. Some argue that Epic should have seen this coming, as the developer directly names Battlegrounds as an inspiration, and that Bluehole was always going to take issue with it. But others say that Bluehole is in the wrong, arguing that the concept of battle royale modes are nothing new. Grand Theft Auto Online has a battle royale mode for…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Epic Games has yet to respond to Bluehole&amp;#039;s harshly worded statement, but fans of both games are already weighing in. Some argue that Epic should have seen this coming, as the developer directly names Battlegrounds as an inspiration, and that Bluehole was always going to take issue with it. But others say that Bluehole is in the wrong, arguing that the concept of battle royale modes are nothing new. Grand Theft Auto Online has a battle royale mode for example, while PlayerUnknown himself, Brendan Greene, actually consulted on H1Z1 &amp;#039;s battle royale mode before Battlegrounds was relea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;We have also noticed that Epic Games references PUBG in the promotion of Fortnite to their community and in communications with the press. This was never discussed with us and we don’t feel that it’s rig&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;As one might expect, PlayerUnknown&amp;#039;s Battlegrounds &amp;#039; latest patch on Xbox One not only incorporates the long-awaited First Person Perspective mode, but it also improves client and server performance, while also bringing fixes to crashes. Naturally, these are incredibly important refinements to be made, but the FPP mode will be the main draw for many fans of PU&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ascent: Infinite Realm&amp;#039;s site also lists the character classes that the game will offer: Sorceress, mystic, warlord, assassin, and gunslinger. They appear to fit into traditional RPG archetypes of mage, healer, warrior, thief/rogue, and hunter/marksman, respectively. Given how unconventional the rest of the game seems to be, it&amp;#039;s a bit surprising to see rather conventional options in the character creation department. Perhaps the future reveal of subclasses (each class will have two of them) will deepen and diversify gameplay opti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Game Awards 2017 will have more premieres and reveals than ever before! Keighley revealed on Twitter that viewers can expect around 15 premieres at The Game Awards 2017 that cover a variety of thing. Some will be all-new game announcements and some will be premiers of new gameplay/features/DLC, including the much-anticipated desert map Miramar coming soon to PlayerUnknown&amp;#039;s Battlegroun&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The community that predicts winners with the highest accuracy will win an exclusive chat badge for a month and all associated bragging rights. Head to the Twitch blog for more information about how to co-stream and add the extension to your chan&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Taking all of this into consideration, it&amp;#039;s great to see Bluehole Studio bringing another feature that PlayerUnknown&amp;#039;s Battlegrounds fans on both PC and Xbox One can enjoy. Without a doubt, the inclusion of the First Person Perspective mode on the console version of the game will help bring more attention to the title overall and potentially pull some Xbox fans away from their time with PUBG competitor Fortni&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Just last week in Fortnite , Epic Games &amp;quot;accidentally&amp;quot; allowed cross-platform multiplayer between PS4 and Xbox One users, but then patched out the feature since it isn&amp;#039;t allowed by both Microsoft and Sony. Microsoft has been very open to cross-platform play, with the most recent example being that Minecraft players on Xbox One can play with those on PC and even Nintendo Switch. Sony, however, has refused to allow all cross-platform play except for PS4 and PC users. If Sony changes its mind, the community for Fortnite and Fortnite: Battle Royale could be h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It seems that the comparisons have not gone unnoticed by the PlayerUnknown&amp;#039;s Battlegrounds &amp;#039; ( PUBG ) team either, as today, developer Bluehole sent out a press release criticizing Epic Games over its Fortnite update. Bluehole vice president Chang Han Kim says, &amp;quot;After listening to the growing feedback from our community and reviewing the gameplay for ourselves, we are concerned that Fortnite may be replicating the experience for which PUBG is known.&amp;quot; Kim also reveals that Bluehole has had &amp;quot;an ongoing relationship with Epic Games throughout PUBG ’s development as they are the creators of [Unreal Engine 4], the engine we licensed for the ga&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Remember when there was talk about the Xbox One X enhanced version of PUBG hitting 60 fps before it was corrected and stated that it&amp;#039;d only run at 30? Maybe someone misheard &amp;quot;16.&amp;quot; You&amp;#039;d be lucky to get that at the start of a match. It&amp;#039;s unbelievable that this game was allowed to be released in this state on consoles, no matter how many disclaimers are built into the m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At the moment, PlayerUnknown&amp;#039;s Battlegrounds &amp;#039; FPP mode is only available to be played solo on Xbox One, with group servers likely to be added at some point in the future. As of now, FPP servers for the console version of [https://Eeejp.com/ PUBG map guide] will be deployed in North America, Europe, and Ocea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Finally, the patch for PlayerUnknown&amp;#039;s Battlegrounds also adds analog stick acceleration when jumping out of the plane and while parachuting. For many, the experience had previously felt painful to experience due to issues with the Xbox One version&amp;#039;s performance , and the fact that using the sticks didn&amp;#039;t offer any way to speed up and get to the ground faster than the competition. For a complete list of the patch&amp;#039;s contents, check out the rundown toward the end of the arti&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>JanieMeza7</name></author>
	</entry>
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