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	<updated>2026-04-23T10:13:51Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
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	<entry>
		<id>https://veedelwiki.de/index.php?title=Baldur_s_Gate_3:_Best_Wizard_Class_Build&amp;diff=2713</id>
		<title>Baldur s Gate 3: Best Wizard Class Build</title>
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		<updated>2026-03-04T01:26:14Z</updated>

		<summary type="html">&lt;p&gt;AndersonMintz9: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Players can also grab the staff &amp;quot; Creation&#039;s Echo &amp;quot; from Omeluum at the Myconoid Colony in Act 1, after completing their quest, which grants resistance to the last type of damage the Wizard dealt for two turns (As long as the damage type was Acid, Fire, Lightning, Radiant, or Necrotic.) The Icebite Robe (found in a Sarcophagus in Act 2) provides a free level 3 cast of Armor of Agathys and also provides resistance to Cold damage. Worth considering for players who want access to temporary hit points with some extra bite.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Githyanki are a severely underrated racial choice for most classes, as their innate race spells and Astral Knowledge passive, plus armor and weapon proficiencies, can open up a lot of doors for traditionally non-martial classes. Wizards have no shortage of spells to choose from, but they can be lacking in spell slots.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Level 1 Hexblade Warlocks also receive the &amp;quot;Hexblade&#039;s Curse&amp;quot; ability , which curses a target to receive extra damage equal to the Warlock&#039;s proficiency bonus whenever the Warlock deals damage to them. It also reduces the number needed to roll a critical hit against that target by 1, and restores HP equal to the Warlock&#039;s Proficiency+Charisma Modifier when they kill the cursed target. A Hexblade Warlock gains Shield and Wrathful Smite as level 1 spell options.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Level 7 allows access to &amp;quot;Dominate Beast&amp;quot; and &amp;quot;Greater Invisibility,&amp;quot; enabling them to turn animals to their side and render a target invisible for ten rounds whether they attack or not. Level 9 grants them access to &amp;quot;Dominate Person&amp;quot; and &amp;quot;Seeming,&amp;quot; letting them manipulate humanoids and disguise all four party members simultaneously. Finally, at level 10, an Archfey Warlock gains &amp;quot;Beguiling Defenses&amp;quot;, becoming immune to charm.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Conjuration School grants Wizards the abilities &amp;quot;Conjuration Savant&amp;quot; and &amp;quot;Minor Conjuration: Create Water&amp;quot; at level two. The former allows them to scribe conjuration spells into their spellbook for half the cost, while the latter allows them to create water as an action once per short rest (behaving identically to the &amp;quot;Create Water&amp;quot; part of the spell &amp;quot; Create or Destroy Water .&amp;quot;)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This chart displays everything you can expect to get at each Level-Up as a Cleric in your [https://Baldursgate3Fans.com/ Baldur&#039;s Gate 3 romance guide] Gate 3 journey. The only level when you do not get anything Cleric-related specifically is at Level 11.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Baldur&#039;s Gate 3 , Cleric builds can be enhanced further with the use of specific consumables. Certain potions, like the Potion of Speed, will let Clerics do more within a single turn and support their allies better, while others, like the Potion of Angelic Reprieve, will let Clerics restore Spell Slots to keep casting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;At Level 3, Oathbreakers gain two additional Channel Oath Abilities, Control Undead and Dreadful Aspect. Control Undead allows Oathbreakers to gain control over an undead creature, allowing them to gain a temporary ally if the creature fails a Wisdom Saving Throw. Dreadful Aspect allows them to create a pulse that frightens nearby enemies that fail a Wisdom Saving Throw. They also gain the spells &amp;quot;Hellish Rebuke&amp;quot; and &amp;quot; Inflict Wounds &amp;quot; as additional prepared spells, allowing them to counterattack with fire and deal necrotic damage at a distance.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Champion subclass allows the Fighter to get a handful of simple abilities that make them better at fighting and feats of strength. This begins with &amp;quot;Improved Critical Hit&amp;quot; at level three. This reduces the number a fighter must roll on their attack roll to land a critical hit by 1. In essence, landing critical hits becomes easier. This can stack with other effects that reduce the target number for critical hits, potentially enabling the Champion to become a critical hit monster.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The Illusion school is sadly lacking when compared to many of the other Wizard Subclasses in the game, but does have a ton of utility for stealth. As such, taking Rogue levels can be very beneficial when playing an Illusionist. If going down this path, players could use equipment that lowers the target number for a critical hit (the Covert Cowl , for example) to complement their stealthy approach to exploration and combat.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To help with their spellcasting, players should also grab the Protecty Sparkswall clothes during Act 1 at Grymforge, which provides +1 to Spell Save DC and boosts their defence while they have lightning charges. For similar reasons, players should consider grabbing the Birthright Helmet and Quickspell Gloves during Act 3, which grant +2 to Charisma and the ability to cast spells as a bonus action (once per short rest) respectively.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Assuming players aren&#039;t taking levels in Fighter, Sorcerer, or Cleric, their top priority as an Abjuration Wizard should be improving their AC. In Act 1, players can grab the Ring of Protection in Act 1 by helping Mol steal the Idol at the Emerald Grove, collect the Bracers of Defense from the Apothecary&#039;s Cellar in the Blighted Village, and then purchase the Cloak of Protection from Talli at the Last Light Inn in Act 2. While at the Inn, buy the Evasive Shoes from Mattis for another +1 AC. These will provide +5 AC total, which raises the Wizard&#039;s AC to 18 when using Mage Armor even if they haven&#039;t invested in Dexterity (Important note here: They should absolutely invest in Dexterity for even better results.) If using heavy Armor, players can still grab the Ring, Boots, and Cloak for +3 AC. (Unfortunately, the Bracers only work on Unarmored Characters)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AndersonMintz9</name></author>
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	<entry>
		<id>https://veedelwiki.de/index.php?title=Benutzer:AndersonMintz9&amp;diff=2712</id>
		<title>Benutzer:AndersonMintz9</title>
		<link rel="alternate" type="text/html" href="https://veedelwiki.de/index.php?title=Benutzer:AndersonMintz9&amp;diff=2712"/>
		<updated>2026-03-04T01:26:07Z</updated>

		<summary type="html">&lt;p&gt;AndersonMintz9: Die Seite wurde neu angelegt: „Not much to say about me really.&amp;lt;br&amp;gt;Hurrey Im here and a part of veedelwiki.de.&amp;lt;br&amp;gt;I just hope I am useful in one way here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my homepage - [https://Baldursgate3Fans.com/ Baldur&amp;#039;s Gate 3 romance guide]“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not much to say about me really.&amp;lt;br&amp;gt;Hurrey Im here and a part of veedelwiki.de.&amp;lt;br&amp;gt;I just hope I am useful in one way here.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my homepage - [https://Baldursgate3Fans.com/ Baldur&#039;s Gate 3 romance guide]&lt;/div&gt;</summary>
		<author><name>AndersonMintz9</name></author>
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